Software by Tim Green I'm Tim. I make software.

9Feb/120

Mystery Game!

Just a small update here. A few days ago I licensed a new engine (new as in I hadn't licensed it before, not that it's a brand new engine) for a project I hope to start on in the fairly near future. Windows, possibly Mac (engine supports Mac, but haven't looked at it there). It's gonna be truly epic. There may be some rough sketch-type concept art coming soon. I have a few drawings, just haven't decided if I want to share!

 

4Feb/110

New Project

Well, I guess it's been a while since I said anything here. I've decided to leave iPhone development alone, and have made all my available products on the App Store free. I'm not sure if Apple will take them down after my membership's been expired for a while, but I suppose I'll find out eventually.

So what happens now, now that I've stopped caring about iOS? Well, I'm working on a Windows game! Full details are still in the works, but at a basic level, the game uses music to generate a tubey track thing, and you have to get through it dodging obstacles and enemies and such. You, the player, will control a thing that moves around the circumference of the tube, and probably will be able to jump from one side to the other. Here's an early screenie of a possible track (minus things like enemies and the player avatar and general mayhem):

It's like a tubey thing! With red things! Don't hit the red things!

It's pretty sweet so far. The red things either spin around or move across the tube. Right now the game targets DirectX 10-level hardware (I'm using OpenGL, but a roughly equivalent version as far as requirements go), but once I get things smoothed out I'll make it run on just about anything.