Games by Tim

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Saturday, May 13, 2017

SteamEdit

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Okay, so apparently I stopped writing anything here. Big surprise. But now I have some news! I've just release to the public version 1...
Saturday, April 23, 2016

A Material System, Part 2: Deciphering the HLSL Packing Rules

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Tentative series plan: An Introduction Deciphering the HLSL Packing Rules (you are here) Shader Reflection (clever title pending) Runti...
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Saturday, April 9, 2016

A Material System, Part 1: An Introduction

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Tentative series plan: An Introduction (you are here) Deciphering the HLSL Packing Rules Shader Reflection (clever title pending) Runti...
Saturday, January 30, 2016

Find Junk Released

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  That's right, Find Junk has been released to the wild! This initial release marks my first Windows Phone game. There are over 250 o...
Wednesday, December 23, 2015

Find Junk Tools: Leveler

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I've made several small tools to aid in development of Find Junk. The oldest, and largest, is the "Leveler". This is where I s...
Sunday, December 20, 2015

Welcome!

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Hello! My name is Tim. I'm a game developer. ... and, I don't really know what else to say about that. So this is something like m...
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Tim Green
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